Monday

Las Vegas Boardgame 1

I started this project by thinking of a few ideas from scratch, after a while of considering a few ideas I remembered a boardgame I made for fun when I was little after watching the gambling episode of the Simpsons, from that idea I had a talk with Andy in a Seminar with him and he helped me realise how it could work as a virtual boardgame. From this I started to make some initial sketches from images I researched on the Internet, I wanted to look at the distinct visual style of the gambling industry, the countless efforts to attract people's attention, the amazing monuments constructed and the astonishing amount of money that flows in and out (but mostly in) of the companies that own it all.




























After looking at casinos from all over the world I kept being drawn to just Las Vegas because out of any place in the world it holds the more of what I want visually in one place, also it seems better to make a boardgame about a single place and making one about Las Vegas seems an even better idea. Some of the things I noticed when sketching ideas and looking at Las Vegas was that themes and difference are important, there isn't one big casino that is the same as another. These variations apply to almost anything, from the shape of the building or structure to the use of lighting to even the design of the slot machines themselves. Personally I appreciated all these efforts, maybe not making casinos without windows so customers cant tell the time of day, but the effort to draw in a crowd of gamblers and tourists with bright lights and fantastic shows that try and better their rival companies. This endless and ever expensive competition has spawned some of the most famous locations and visual styles in the world. It is important to try to reflect this in my own work, an environment with a fast pulse that visually represents Las Vegas if it was a boardgame like how Monopoly would represent London if they included more models on the gameboard surface like I plan to.

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