Monday


Here I was inspired by the James Bond movie For Your Eyes only. When I watched the final scene where they infiltrate a monastery, have the final fight, retrieve the stolen device and rescue the girl, I thought how it could be turned into a playable level because of the sequence of tasks and steady story advancement it had as the story resolves. I thought of the alternative ways to do the level and the choice to stealth it or not and the consequence of the decision. Here I have started design on the main structure and trying to exact the features and scale from looking at scenes and screenshots of the movie.

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