Thursday

One Shot Film




Single Shot Evaluation


This is our one shot film, from the beginning we had the idea to do something about remembrance day mainly because it was close to the day. We also had the idea to use a poppy symbolically in the shot and we were going to shoot it at the polish war graves. Me and Richard already knew the layout of the place and could estimate a good shot to take. Personally I feel this is a good shot, this is the third angle we tried, looking at it from this perspective you can see the good use of negative space, taking advantage of the rows of polish graves. Combining this with filtering the red through the black and white meant that the viewers focus is drawn towards the significance of the poppy. Altogether this shot talks more than if it was say on a higher angle which we tried before. If I could improve on anything it would be the weather conditions and my sloppy walk up to the grave.

Tuesday

Old Work- Shooting Gallery



This is an old animation I did for my FMP at Newark College, this isnt my final piece it is just something a little extra I did to assist the project. It involves a game layout where the player shoots my tutors and fellow students... great eh? (I bet if my new tutors read this they will be a little scared.) Despite all this I dont like the sound effects used (I think they are too dominating over the music,) and would like to change them. Firstly I thought I should mention that the media course at my college does not have Flash MX or any software like Flash MX. I got a copy for myself at christmas 2005 and since then I tought myself how to use it. At first I had a slow rubbish computer and did the best I could with it. But thanks to my shiney new laptop I got last May I get to spread my wings much more.


I got the inspiration by simply looking down an old part of the College. I dont know what sparked the idea but I think it was the shape of the buildings and the many places a person could just pop up out of nowhere. So on that note I got everyone to pose for me holding weapons and took there pics using a Kodak Easyshare 5 mega pixel camera. Then I took a pic of the area I was going to use paying careful attention to what shapes I could fit into the frame. I needed several shots of guys, and 2 shots of girls so they were the targets your not suppost to shoot. Also I took a few funny pictures for a laugh but one turned out to be very useable in the game/animation, which was a funny looking head that could be a bonus target.

After I had got these pictures home I used Flash and for some Adobe Photoshop to cut them out and put a rough white frame around them. Then using Flash MX 2004 each image was named and stored in the file's library then through that an image could be re-used as many times as I needed. each use of the image was given its own size and movement path to follow. The scenery was cut up into several layers so objects could go in between each building so to give the illusion that they were popping up from places. The crosshair movement, bullet holes, scoreboard and when the targets shake from being shotwere all manually done frame by frame. I prefer to do this technique where relevent because its more personal and you can get more from an animation, I've got endless patience for things like this so i dont mind hours of the same thing at all. Finally some music which I chose from an old Sega game called Sonic CD. The finished piece had to be played over several hundered times to look for errors or problems that needed fixing. But by the end it looked really good, the master version looks crisp and highly detailed compared to its lesser Youtube version.

I'm planning to do another one, featuring Nottingham Trent or my student flats. Any comments or ideas are welcome.

Monday

Sorry

Sorry about this everyone but i lost my password for my old blog. So im in the process of re-submitting all the work from my old blog to this new one. And dont worry ive wrote down this password and put it somewhere where i cant loose it. Plus pretty soon once i get used to using this accout i wont forget it. Yay!

Pixelation



This is a pixelation animation we did for multimedia. It was hard for us to think of an idea initially. Our first idea was something in a grave which had no real edge over the norm idea of someone moving around in unusuall ways. So later we had the idea of doing a sillhouette which turned out to be a good and unique idea. Although this was good for us actually thinking of what we could do for shadows was hard.

This animation could be compared to media productions from the early movies and theatrical proformances dating back hundreds of years. Despite the fact that there are no feature length sillhouette movies, shadows play and important part in films. Used to emphasise mood or shape. Film Noir movies such as Double Indemnity make heavy use of shadow to give an almost artistic setting to the shot. On the other hand sillhouettes have made brief appearences in films such as Gremlins 2 as a comedy sketch. In this case some of the Gremlin characters have broken in to the projection room of a cinema and are making funny shadows with their hands. Theatrical uses of sillhouettes are more widely used such as Shadow Play puppets which is an ancient form of Chinese shadow puppetry, which is widely used in over 20 countries, but isnt as popular as it once was.

Manovich, The Language of New Media


The Language of New Media
IV. The Illusions
Summary

This chapter opens with a short story about an ancient Greek painter called Zeuxis who lived in the 5th century BC. it’s a story about his competition with another painter called Parrhasius. Before he begins he then tells the reader that this story is an early example of the struggle for illusionism. The chapter opens with this because he references it quite a lot during the first half. Afterwards the story of Zeuxis is compared to a modern day piece of technology called RealityEngine. This comparison shows us that compared to these stories of early illusionism RealityEngine may not be as detailed or as good as Zeuxis but it has a few things that Zeuxis didn’t have in 5 BC, such as a user being able to interact with an object.

During the bulk of the first half he gives a swift scan of illusionism, its history and its applications in past and modern day media. He covers such subject as, the fact that previous illusionist things photography, film and video are being replaced by digital computers and how this is one of the biggest driving forces for the new media’s expansion but how the new media is also obsessed with visual technology. He then moves on to tell the reader about the animators quest to produce photo-realistic images of sets and people and that the quest to simulate the perfect reality is the driving force for VR (Virtual Reality.) Other subjects are then covered for the argument, for instance he shows that the medias obsession for illusionism isn’t to sole driving force for the new media but it is one of the key factors, he then goes on to ask How is the “reality effect” of a synthetic image different from that of the optical media? Is computer technology redefines our standards of illusionism as determined by our earlier experience with photography, film and video? The first half is finished by answering these questions.

The last half of this chapter is filled with three topics that illusionism in the new media may raise. The first shows us that there is a parallel between representational and photorealistic computer imagery, and gives a brief look at the growth of this technology in the media and is always reflected back at artists through these ages. The second section discusses feats in visual computer technology such as blur and colour range and how these may be impossible to tell apart from real colours and blurs in photos with the naked eye, they are created differently using pixels and mathematical equations and algorithms. This section ends by asking will cinematography be replaced by other more superior forms of imagery of which Manovich answers no because cinematography has distinctive characteristics. The third and final section is summarising 3 common features in arguments about theory’s and history relating to illusionism he breaks them down into:

1. Illusionistic images share some features with the represented physical reality (for instance, the number of an object’s angles).
2. Illusionistic images share some features with human vision (for instance, linear perspective).
3. Each period offers some new “features” which are perceived by audiences as “improvement” over of the previous period (for instance, the evolution of cinema from silent to sound to colour).
Manovich also discusses that computer media changes these because our demands have changed and become more complicated since then. This section finishes with a look at interfacing and the extensive research gone into trying to get movement in a computer generated reality to simulate to movement of real objects in real life, such as how a glass smashes on the floor of how a car moves when it hit’s a wall, what it takes to make a realistic creation of a human being and what factors play a part in user’s assessment of the reality effect of the image.