Thursday

A solid week

As much as i love level design one solid weak has made me pretty tired of it for now. But what a week, managed to get pretty much all the basic layout of the level done plus a few test ideas for cover, defence e.t.c The next step is some windows and then I have something substantial to show my client. I have also been toying with some ideas about how and where the attacking team spawns which i might integrate in in a few days. Current concerns are over the size of the level, I'm worried the Ive been to liberal with the amount of room you get but things like this can be countered with lots of scenery to cramp in in a bit but theres always the problem of snipers shooting half way across the map through a straight corridor or something














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