Thursday

Client Designs

I've been working on the basic layout of the ship and after a lot of trial and era came up with some like these. I needed to consider all of the characters that you can play in team fortress so actually coming up with a useful shape proved very difficult. I had to be careful not to allow one type of character to gain a huge advantage or even make it too hard for a team to win overall. I considered the other features of the level such as appearance i would leave later and focus on the level design and flow of the level, after all no matter how good a map looks it can still be rubbish to play.




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