At the same time that I designed the larger bulkier version of this character I also put the brother into 3D max, no bones have been placed yet but the chance to make him into 3D has made me make a few modifications even further, for instance I put in a backbone the is tilted back at the top, it is like a tube and runs from the shoulders and down to the pelvis, this makes him look like he is being held up almost, which incidentally makes him look more robotic.
In the picture above I am cloning the leg and arm so that the body is more symmetrical.
The antennas on his head and spikes on his back are going to react to emotion, this will help give him more of a voice because of the lack of facial features, this will usually happen when he is surprised or alarmed, the antenna would flatten down when he is sneaking or sad.
Here I am attempting to texture some parts of it, one this I am defiantly going to use is this red wires texture, it was one i made for my unreal level project, it is really just a picture of my wardrobe screens gone through Photoshop. There is a blue, red and colourless versions of it, i am going to use it to signify who is the enemy and who is ally. The two main characters will have the red wires on their body, and will be show flowing throughout them, where as most of the environment will be the blue colour.
This is the rendered version of the male character without textures which looks better at this point. What you cant see here is a double set of metal plates to protect his back, all the parts on his body will be linked back to the limbs so they will follow them as the move.
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