Thursday

Development

This post will show my progression through this project using screenshots from beginning to end.

The backdrop house in progress.

First placement of blossom trees after importing the model.

Positioning the dummy trees som i know where the proper one will be.

Creating the grass.

An overview of the enviroment in its early stages.

The first screenshot, this started off with just 1 giant cube.

It should be noted that the high resoulution flower that I created for this tree diddnt work out, in fact the blossom above which has a much lower polygon count was also still too high, so to solve this problem I met Andy Love in a surgical and told him about my problem, he suggested to me to create a tree that imply wrapped a texture around a sphere using opacity, where you make a version of the texture in black and white which defines which parts allow light through it. This proved to be the most useful solution even though I suffered some grahical slowdown it wasnt as bad. Personally I felt it would have been nice to use the tree I intended, it would have looked really good.
One of the never used blossom textures.
The high res blossom before smoothing.

The shape I used to base my blossom on.

The default blossom texture made in Photoshop.

The dummy tree, first used to model the better trees.


The high res blossom from above, notice how it gets yellower in the middle just like some existing breeds of blossom.


Modeling the tree.

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