This post will show my progression through this project using screenshots from beginning to end.
The backdrop house in progress.
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First placement of blossom trees after importing the model.
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Positioning the dummy trees som i know where the proper one will be.
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Creating the grass.
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An overview of the enviroment in its early stages.
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The first screenshot, this started off with just 1 giant cube.
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It should be noted that the high resoulution flower that I created for this tree diddnt work out, in fact the blossom above which has a much lower polygon count was also still too high, so to solve this problem I met Andy Love in a surgical and told him about my problem, he suggested to me to create a tree that imply wrapped a texture around a sphere using opacity, where you make a version of the texture in black and white which defines which parts allow light through it. This proved to be the most useful solution even though I suffered some grahical slowdown it wasnt as bad. Personally I felt it would have been nice to use the tree I intended, it would have looked really good.
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One of the never used blossom textures.
The high res blossom before smoothing.
The shape I used to base my blossom on.
The default blossom texture made in Photoshop.
The dummy tree, first used to model the better trees.
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The high res blossom from above, notice how it gets yellower in the middle just like some existing breeds of blossom.
Modeling the tree.
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