This post will show my progression through this project using screenshots from beginning to end.
The backdrop house in progress.
It should be noted that the high resoulution flower that I created for this tree diddnt work out, in fact the blossom above which has a much lower polygon count was also still too high, so to solve this problem I met Andy Love in a surgical and told him about my problem, he suggested to me to create a tree that imply wrapped a texture around a sphere using opacity, where you make a version of the texture in black and white which defines which parts allow light through it. This proved to be the most useful solution even though I suffered some grahical slowdown it wasnt as bad. Personally I felt it would have been nice to use the tree I intended, it would have looked really good.
The high res blossom before smoothing.
Modeling the tree.
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