Friday

Bones

So now i have reached the stage of modeling the other character and putting bones in both of them, I have also started on designing the environment that i will be using to capture their movements in.



I am quite happy with how she looks, i made a few changes to her also like raised shoulder pads to give her a stronger shoulder line but vertically so its less masculine. i have also textured her fully with a very shiny grey metal for the really tough looking areas and appropriate colours every where else, also she has glowing red body parts to make her look more powered up, however she does lack the spikes up her back and is instead left with three stumps.



Rigging up the bodies was relatively simple, using IKlimb solver helped a lot but I couldn't achieve some movements that I wanted to, the real snag which up to this point I cant solve is why the legs change shape when I move them around, so for example if I was to make him put his leg up it would squish the lower leg and the knee would become oval, soon i will meet Andy in a surgical to see if he has any help.


These are a few shots of the environment so far, it has two main scene areas and places for expansion, I want the scene to begin at this point above where they will drop in, I seem to have made the scenes very tron inspired with long stretches of path and places for lights.

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