So i had a hard time actually piecing together my level in design until i remembered what i used to do. i used the level editor from Timesplitters, this is because it is the only level editor that has an easy drag and drop software, this mean I can make a very-very basic layout of corridors and rooms, once I'm happy i can build from that.
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Now this might seem a little
bizarre but it really did work, I could make mistakes change corridors and try out so many ideas at once that would take me weeks on another piece of software. Through this I could really picture what i wanted and keeping in mind I'm designing a PC game and I can change anything I see here. On the top picture I got to try all different kinds of
lighting scheme in a few
mins, that one i went for multi colour instead of red, it
didn't work very well.
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The two pictures above are the two main maps the top one is the space station and the bottom one is the spaceship. how they link together will have to be designed on elsewhere because there
isn't enough memory on a PS2 memory card to fit them both on one map. Shame
I settled with these two main ideas and took them away from the PS2 after hours of tweaking. To transfer them to PC I simply placed my T.V next to my screen and copied them by eye, making sure it scaled correctly to the game.
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